Step Three, Key the dungeon.
Step Two, The Dungeon
Clarity Casting
Originally written as an alternative for Clerics, "Clarity Casting" is a way to replace Vancian casting entirely in OSR style games. The Cleric has a new resource called Clarity equal to 1 for every three Wisdom they have, as per the following table;
Step One, Create the world
Over the next few weeks I'll give a brief overview on how I prep for a game, starting with a hex map, then the dungeon, and finally populating town. The first step is having a hex map. If you have access to a printer I'd recommend printing one out, they can be found easily online. If you don't have a printer (or ran out of ink) you can easily draw a hex map on lined paper, even index cards, with a simple method described below.
Weather Mechanic
I spent a long time trying to find a way to randomize weather for my tabletop games. Floating around online is a pretty looking hex flower involving rolling 2d7 and while it's nice, I didn't find the complexity to be worth it. Below are the rules for weather I use, and how to tailor them to your own use.
Popular Posts
-
While trying to tweak game mechanics in the past I've played with active shields for PCs. It was a simple houserule, when attacked s...
-
“Gate-tower or Barbican, Walmgate Bar, York, England. In medieval fortification, a tower built beside or over a gate, as of a city, etc., fo...
-
To the west of Brambleville is a small stench filled cave in the forest. A group previously used this as a base of operations to funnel...
-
In the games I run, all magic items offer some form of activated magical ability as well as passive bonuses, typically in the form of ...