Showing posts with label Magic. Show all posts
Showing posts with label Magic. Show all posts

Active Shields


    While trying to tweak game mechanics in the past I've played with active shields for PCs. It was a simple houserule, when attacked shields offer a 2 in 6 chance for the character to be treated with AC equal to Plate +1. This inherently has diminishing returns, as the higher AC your armor provides passively the less often your shield with have a chance to defend the attack.

Clarity Casting

"The power of Christ compels you!" - The Exorcist (1973)

    Originally written as an alternative for Clerics, "Clarity Casting" is a way to replace Vancian casting entirely in OSR style games. The Cleric has a new resource called Clarity equal to 1 for every three Wisdom they have, as per the following table;

Three Magic Items

     In the games I run, all magic items offer some form of activated magical ability as well as passive bonuses, typically in the form of a number of gemstones set into the handle of a weapon or the face of a shield. When used the gemstones cloud and will need to spend a day under sunlight to recharge. Here are a few magic items laying in my mega dungeon just waiting for someone to find them. 

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