Over the last week I was in a discussion on forum about the topic of dividing XP in B/X. When I've run the game, I handled XP by splitting the value into shares, then half shares for hirelings, and split any additional XP back into shares and repeat the process until no substantial value is left. It made since to me logically to fully account for all XP available, But this was wrong.
Alchemy Mechanic
I enjoy the idea of players being able to create magical items like scrolls and spells in my games. Posted below are my rules on potion making, but these are for the DM only. If you play in my games please do not peek behind the curtain!
Hex Scale
In a previous series of posts I described how to write a hex crawl campaign, up to the point of starting the first session. I purposely left out talking about the scale of your hex map, as I was debating the subject myself. For a long time I agreed with what many blogs say, that the 6 mile hex is superior to the others. There are a few reasons that I used this scale, like that at sea level the human eye can see ~3 miles meaning from the middle of the hex you can see to its edge if you had a clear line of sight. Another good reason to use 6 mile hexes is that B/X movement rates correlate nicely to miles per day according to the following table from the book, but the issue is that with a little thought these reasons fall apart.
Push & Pull
Investigating Initiative
Prefix-Suffix Naming Tables
"Oh hi Mark." - The Room (2003)
For years I've struggled with an easy way to name NPCs quickly at the table, even more so to have them keep a similar naming convention. It was while digging through the UESP that I found an easy solution to come up with possibly thousands of names quickly.
Step Four, A place to rest.
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