Often for one shot games or short campaigns I'd rather the game feel more like a fantasy novel. If we're not going to play these characters again lets follow a more consistently building flow until a climactic ending but without railroading the players. A solution I've come up with is a method of using two part encounter tables and letting the dice determine how quick the game picks up, and the pace it maintains. First, the mechanics;
The Gorn River Valley, Part 9
Part 9 of the campaign is here. It's hard to believe we're nearing 10 weeks straight of gaming online, this being the first time I've tried it. This session was fun, with a tense exchange of both words and hostages. Be sure to read from part 1 for the whole story.
Active Shields
While trying to tweak game mechanics in the past I've played with active shields for PCs. It was a simple houserule, when attacked shields offer a 2 in 6 chance for the character to be treated with AC equal to Plate +1. This inherently has diminishing returns, as the higher AC your armor provides passively the less often your shield with have a chance to defend the attack.
The Gorn River Valley, Part 8
Part 8 of my ongoing campaign on discord. This week the players hire on two hirelings to help with the relocation of kobolds and make it back into the dungeon. Read from Part 1 for the whole story.
Shawn - "Well, we might have a bit of work if you are interested...Though it is a bit of an, odd job"
DM - "Odd how?" The man with the mace asks as he sips from his drink.
The Gorn River Valley, Part 7
Part 7 of my ongoing game over discord. Here we have a session of roleplaying in the public house over a deal with a fence and meeting two potential hirelings. Read from Part 1 for the whole story.
Todd - Mikkel does his best to let his eyes not follow the man walking into the woods but can't help it from how much it stands out to him.
DM - He travels directly into the night time woods, you can't see any light from torches as he seems to know the way by memory.
Shawn - "He seemed nice"
Todd - "Nice enough"
2d20 Naming Table
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